Ключевые слова
Видеоигры, успеваемость, геймеры, среднее образование, подростки, опрос, ИКТ, цифровой досуг
Резюме
Использование видеоигр среди молодежи вызывает серьезную озабоченность по поводу их возможного негативного воздействия на здоровье, социализацию и успеваемость. Что касается последнего аспекта, то есть исследования, которые указывают на то, что видеоигры негативно влияют на успеваемость, в то время как другие исследования находят положительный эффект. По этой причине в настоящей работе рассматривается связь между временем использования видеоигр и успеваемостью школьников‐подростков в Валенсийском сообществе. Для проведения этого сквозного исследования ex post facto был использован специальный вопросник, который был подтвержден экспертной оценкой (0,8 валидности и надежности). Была разработана репрезентативная стратифицированная выборка, пропорциональная численности всех обучающихся в средней школе в этом автономном сообществе, и было собрано 1502 анкеты. Подростки тратят в среднем 47,23 минуты в день на видеоигры, что меньше в течение недели, чем в выходные дни. Те, кто проводил больше времени в видеоиграх в течение недели, провалили больше предметов, а те, кто проводил больше времени в выходные дни, получили лучшие школьные оценки. Кроме того, частые, умеренные и многие эпизодические геймеры хорошо справляются с учебой, в то время как для интенсивных геймеров справедливо обратное. Многие эпизодические геймеры показывают хорошие результаты, поэтому умеренное время, проводимое в видеоиграх, похоже, не влияет на успеваемость.
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Техническая спецификация
Получила: 21-01-2020
пересмотренный: 10-03-2020
Принятый: 28-04-2020
OnlineFirst: 15-06-2020
Дата публикации: 01-10-2020
Время пересмотра статьи: 49 дней | Среднее время пересмотра вопроса 65: 36 дней
Время принятия статьи: 97 дней | Время приема Номер 65: 78 дней
Время редактирования препринта: 208 дней | Выпуск препринта среднего времени редактирования 65: 190 дней
Время редактирования статьи: 253 дней | Среднее время редактирования журнала 65: 235 дней
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Цитируется
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Альтернативные метрики
Как процитировать
Gómez-Gonzalvo, F., Devís-Devís, J., & Molina-Alventosa, P. (2020). Video game usage time in adolescents’ academic performance. [El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes]. Comunicar, 65, 89-99. https://doi.org/10.3916/C65-2020-08