玩电子游戏的时间对在青少年学习成绩的影响

关键词

电子游戏,学习成绩,游戏玩家,中学教育,青少年,调查,ICT,数字休闲

摘要

玩电子游戏对年轻人的健康,社交和学习成绩的潜在负面影响引起了人们极大的关注。针对这一方面,有研究指出电子游戏对学习成绩不利,而另一些研究则表明游戏所带来的积极作用。因此,我们对瓦伦西亚大区青少年学生玩电子游戏的时间与其学业成绩之间的关系进行了研究。研究使用了经专家鉴别验证的临时问卷 (有效性和可靠性为0.8) ,以开展这一横向事后回溯研究 。研究根据该大区的中学生群体人口比例设计了一个代表性的分层样本,并收集了1502份问卷。研究显示,青少年每天平均花费47.23分钟在玩电子游戏上,周中花费的时间少于周末。那些在周中花更多时间在电子游戏上的学生,会有更多科目不及格,而那些在周末花更多时间在电子游戏上的学生,在学校会获得更好的成绩。此外,频繁,中等和偶尔玩游戏的学生其学业成绩良好,而沉迷游戏的学生则相反。许多偶尔玩游戏的学生的课业表现都不错,由此可见花一些时间在电子游戏上似乎并不会影响学习成绩。

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技术信息

收到: 21-01-2020

修订: 10-03-2020

公认: 28-04-2020

预印本: 15-06-2020

发布日期: 01-10-2020

文章修改时间: 49 天 | 期刊编号的平均时间修订 65: 36 天

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Gómez-Gonzalvo, F., Devís-Devís, J., & Molina-Alventosa, P. (2020). Video game usage time in adolescents’ academic performance. [El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes]. Comunicar, 65, 89-99. https://doi.org/10.3916/C65-2020-08

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