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Children, educational technology, apps, safety, inclusive education, content analysis, protection of minors, cybersafety, digital competence
Asociación Española de Videojuegos (Ed.) (2013). Anuario de la industria del videojuego. Madrid: AEVI http://bit.ly/2Q2vKUE
Assembly of the United Nations (Ed.) (1989). Convention on the Rights of the Child. UN Office of the High Commissioner for Human Rights. http://bit.ly/2Yor3Yr
Assembly of the United Nations (Ed.) (2006). Convention on the Rights of Persons with Disabilities [A/RES/61/106]. http://bit.ly/2W85M85
Bagozzi, R.P., & Yi, Y. (1988). On the evaluation of structural equation models. Journal of the Academy of Marketing Science, 16(1), 74-94. https://doi.org/10.1007/BF02723327
BinDhim, N., & Trevena, L. (2015). Health-related smartphone apps: Regulations, safety, privacy and quality. BMJ Innovations, 1(2), 43-45. https://doi.org/10.1136/bmjinnov-2014-000019
Bruckman, A., & Bandlow, A. (2002). Human-computer interaction for kids. In A. Bruckman, A. Bandlow, & A. Forte (Eds.), The human-computer interaction handbook (pp. 428-440). New Jersey, USA: L. Erlbaum Associates Inc. https://doi.org/10.1201/b11963-42
Creswell, J.W. (2008). Research design: Qualitative, quantitative, and mixed methods approaches. Sage Publications: Los Angeles. http://bit.ly/2WJTFuM
Cusack, S. (2013). Gender stereotyping as a Human Rights violation: Research report. Prepared for the UN Office of the High Commissioner for Human Rights. http://bit.ly/2Hh4nnm
De-Haan, J., Van-der-Hof, S., Bekkers, W., & Pijpers, R. (2013). Self-regulation. In Towards a better Internet for Children (pp. 111-129). http://bit.ly/2JfzRwp
Desarrollo Español de Videojuegos (Ed.) (2016). Llibre blanc de la indústria catalana del videojoc 2016. http://bit.ly/30pMfzc
European Commission (Ed.) (2006). Recommendation of the European Parliament and of the Council of 20 December 2006 (2006/952/EC) on the protection of minors and human dignity and on the right of reply in relation to the competitiveness of the European audiovisual and on-line information services industry. http://bit.ly/2W0Jx3B
European Commission (Ed.) (2012). Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions: European Strategy for a better Internet for Children. COM(2012), 196-final. http://bit.ly/2JgVOej
European Commission (Ed.) (2015). Survey and Data Gathering to support the impact assessment of a possible new legislative proposal concerning Directive 2010/13/EU (AVMSD) and in particular the provisions on the protection of minors, Final Report 2015/0050. http://bit.ly/2VYy84p
Felini, D. (2015). Beyond today’s video game rating systems: A critical approach to PEGI and ESRB, and proposed improvements. Games and Culture, 10(1), 106-122. https://doi.org/10.1177/1555412014560192
Flewitt, R., Messer, D., & Kucirkova, N. (2015). New directions for early literacy in a digital age: The iPad. Journal of Early Childhood Literacy, 15(3), 289-310. https://doi.org/10.1177/1468798414533560
Fornell, C., & Larcker, D.F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39-50. https://doi.org/10.2307/3151312
Gay, V., & Leijdekkers, P. (2014). Design of emotion-aware mobile apps for autistic children. Health and Technology, 4(1), 21-26. https://doi.org/10.1007/s12553-013-0066-3
Herodotou, C. (2017). Young children and tablets: A systematic review of effects on learning and development. Journal of Computer Assisted Learning, 34(1), 1-9. https://doi.org/10.1111/jcal.12220
Holt, R.J., Moore, A.M., & Beckett, A.E. (2014). Together through play: Facilitating inclusive play through participatory design. In Inclusive designing: Joining usability, accessibility, and inclusion (pp. 245-255). Switzerland: Springer International Publishing. https://doi.org/10.1007/978-3-319-05095-9_22
Hourcade, J.P., Williams, S.R., Miller, E.A., Huebner, K.E., & Liang, L.J. (2013). Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3197-3206). ACM. https://doi.org/10.1145/2470654.2466438
Howard, S. K., Yang, J., Ma, J., Maton, K., & Rennie, E. (2018). App clusters: Exploring patterns of multiple app use in primary learning contexts. Computers & Education, 127, 154-164. https://doi.org/10.1016/j.compedu.2018.08.021
Kaiser, H.F., & Rice, J. (1974). Little jiffy, mark IV. Educational and Psychological Measurement, 34(1), 111-117. https://doi.org/10.1177/001316447403400115
Kirkorian, H.L., & Pempek, T.A. (2013). Toddlers and touch screens: Potential for early learning? Zero to Three, 33(4), 32-37. http://bit.ly/30fUJbQ
Landis, J.R., & Koch, G.G. (1997). The measurement of observer agreement for categorical data. Biometrics, 33(1), 159-174. https://doi.org/10.2307/2529310
Lievens, E. (2015). Children, protection of. In Robin Mansell & Peng Hwa Ang (Eds), The International Encyclopedia of Digital Communication and Society (pp. 1-5). https://doi.org/10.1002/9781118767771.wbiedcs018
Livingstone, S. (Coord.) (2014). EU Kids Online. Final report to the EC Safer Internet Programme from the EU Kids Online network 2011-2014. Contract number: SIP-2010-TN-4201001. http://bit.ly/2JCjJo4
Livingstone, S., Mascheroni, G., & Staksrud, E. (2015). Developing a framework for researching children’s online risks and opportunities in Europe. http://bit.ly/30ghWuG
Nielsen Group (Ed.) (2012). American families see tablets as playmate, teacher, and babysitter. http://bit.ly/2YjoZku
Odom, S.L., & Diamond, K.E. (1998). Inclusion of young children with special needs in early childhood education: The research base. Early Childhood Research Quarterly, 13(1), 3-25. https://doi.org/10.1016/S0885-2006(99)80023-4
OFCom. Office of Communications (Ed.) (2017). Children and parents: Media use and attitudes report publication. http://bit.ly/2WOHkoY
Pan European Game Information (Ed.) (2013). PEGI Annual Report. http://bit.ly/2VkNJqz
Porter J. (2018). Entering Aladdin's cave: Developing an app for children with Down syndrome. Journal of Computer Assisted Learning, 34(4), 429-439. https://doi.org/10.1111/jcal.12246
Redecker, C. (2017). European framework for the digital competence of educators. DigCompEdu. JCR Science for Policy Report. http://bit.ly/2JhGb6l
Rideout, V. (2017). The common sense census: Media use by kids age zero to eight 2017. http://bit.ly/2W13F5N
Shuler, C. (2009). iLearn; A content analysis of the iTunes App Store Education Section. New York: The Joan Ganz Cooney Center at Sesame Workshop, vol. 2009. http://bit.ly/2HhfAUM
Sobel, K., O'Leary, K., & Kientz, J.A. (2015). Maximizing children's opportunities with inclusive play: Considerations for interactive technology design. In Proceedings of the 14th International Conference on Interaction Design and Children (pp. 39-48). ACM. https://doi.org/10.1145/2771839.2771844
Soler, I.R., López-Sánchez, C., & Lacave, T.T. (2018). Percepción de riesgo online en jóvenes y su efecto en el comportamiento digital. [Online risk perception in young people and its effects on digital behaviour]. Comunicar, 56, 71-79. https://doi.org/10.3916/C56-2018-07
Suárez-Guerrero, C., Lloret-Catalá, C., & Mengual-Andrés, S. (2016). Percepción docente sobre la transformación digital del aula a través de tabletas: un estudio en el contexto español. [Teachers' perceptions of the digital transformation of the classroom through the use of tablets: A study in Spain]. Comunicar, 49, 81-89. https://doi.org/10.3916/c49-2016-08
Troseth, G.L., Russo, C.E., & Strouse, G.A. (2016). What’s next for research on young children’s interactive media? Journal of Children and Media, 10(1), 54-62. https://doi.org/10.1080/17482798.2015.1123166
Yussof, R.L., Anuuar, W.S.W.M., Rias, R.M., Abas, H., & Ariffin, A. (2016). An approach in teaching reading for down syndrome children. International Journal of Information and Education Technology, 6(11), 909. https://doi.org/10.7763/IJIET.2016.V6.815