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Newsgames, hate speech, refugees, multimodal analysis, gamification, inmigration
Alberdi, C. (2019). Anti-immigration discourse on twitter: discourse on others and hate speech. Caietele Echinox, 36, 133-150. https://doi.org/10.24193/cechinox.2019.36.11
Alencar, A. (2020). Mobile communication and refugees. An analytical review of academic literature. Sociology Compass, 14(8), 1-13. https://doi.org/10.1111/soc4.12802
Arafat, R.K. (2020). Rethinking framing and news values in gamified journalistic contexts: A comparative case study of Al Jazeera’s interactive games. Convergence, 26(3), 550-571. https://doi.org/10.1177/1354856520918085
ARTE (Ed.) (2017). ‘Bury me, my love’. https://bit.ly/3373qIN
BBC (Ed.) (2015). ‘Syrian Journey’: Choose your own adventure. https://bbc.in/3nIhgZL
Bogost, I. (2007). Persuasive Games: The expressive power of videogames. MIT Press. https://doi.org/10.7551/mitpress/5334.001.0001
Canavilhas, J. (2007). Webnoticia, propuesta de modelo periodístico para la WWW. Universidade da Beira Interior. https://bit.ly/3ciGKsb
Channel 4 (Ed.) (2015). Two billion miles. https://bit.ly/2UOLbmW
Cisneros, J.D., & Nakayama, T.K. (2015). New media, old racisms: Twitter, Miss America, and cultural logics of race. Journal of International and Intercultural Communication, 8(2), 108-127. https://doi.org/10.1080/17513057.2015.1025328
Cuadrado, A., & Planells, A.J. (2020). Ficción y videojuegos. Teoría y práctica de la ludo-narración. UOC. https://bit.ly/3qy1dQq
De-Aguilera, M., & Casero-Ripollés, A. (2018). ¿Tecnologías para la transformación? Los medios sociales ante el cambio político y social. Icono 14, 16(1), 1-21. https://doi.org/10.7195/ri14.v16i1.1162
De-la-Hera, T. (2019). Digital gaming and the advertising landscape. Amsterdam University Press. https://doi.org/10.5117/9789462987159
Ekman, M. (2019). Anti-immigration and racist discourse in social media. European Journal Of Communication, 34(6), 606-618. https://doi.org/10.1177/0267323119886151
Fernández-Vara, C. (2015). Introduction to game analysis. Routledge. https://doi.org/10.4324/9780203794777
Ferrer-Conill, R., & Karlsson, M. (2016). The gamification of journalism. In H. Gangadharbatla, & D.Z. Davis (Eds.), Emerging research and trends in gamification. AMIT. https://doi.org/10.4018/978-1-4666-8651-9.ch015
Ferrer-Conill, R., Foxman, M., Jones, J., Sihvonen, T., & Siitonen, M. (2020). Playful approaches to news engagement. Convergence, 26(3), 457-469. https://doi.org/10.1177/1354856520923964
Gander, K. (2015, April 8). BBC defends ‘Syrian Journey’ game where player confront problems refugees fase. Independent. https://bit.ly/3hYlIk9
García-Ortega, A., & García-Avilés, J.A. (2020). When journalism and games intersect: Examining news quality, design and mechanics of political newsgames. Convergence, 26(3), 517-536. https://doi.org/10.1177/1354856520918081
George, C. (2014). Journalism and the politics of hate: Charting ethical responses to religious intolerance. Journal of Mass Media Ethics, 29(2), 74-90. https://doi.org/10.1080/08900523.2014.893771
Glaser, B., & Strauss, A. (1967). The discovery of grounded theory. Strategies for qualitative research. Aldine. https://doi.org/10.1097/00006199-196807000-00014
Gómez-Quintero, J., Aguerri, J., & Gimeno-Monterde, C. (2021). Media representation of minors who migrate on their own: The 'MENA' in the Spanish press. [Representaciones mediáticas de los menores que migran solos: Los MENA en la prensa española]. Comunicar, 66, 95-105. https://doi.org/10.3916/C66-2021-08
Gotsbachner, E. (2001). Xenophobic normality: The discriminatory impact of habitualized discourse dynamics. Discourse & Society, 12(6), 729-759. https://doi.org/10.1177/0957926501012006002
Grace, L.D. (2020). Doing things with games. Social impact through play. CRC Press. https://doi.org/10.1201/9780429429880
Herrero-Curiel, E., & Planells-de-la-Maza, A.J. (2020). Nuevas narrativas periodísticas entre la información y la simulación lúdica: Los docuwebs y los newsgames. Palabra Clave, 23(2), 1-26. https://doi.org/10.5294/pacla.2020.23.2.5
Ibrahim, A.M. (2019). Theorizing the journalism model of disinformation and hate speech propagation in a Nigerian democratic context. International Journal Of E-Politics, 10(2), 60-73. https://doi.org/10.4018/IJEP.2019070105
Isbister, K. (2017). How games move us. Emotion by design. MIT Press. https://doi.org/10.7551/mitpress/9267.001.0001
Juul, J. (2005). Half-Real. Video games between real rules and fictional worlds. MIT Press.
Kreis, R. (2017). #refugeesnotwelcome: Anti-refugee discourse on Twitter. Discourse & Communication, 11(5), 498-514. https://doi.org/10.1177/1750481317714121
Kuna, M. (2020). A critique of Brown’s concept of hate speech. Filozofia, 75(2), 77-90. https://doi.org/10.31577/filozofia.2020.75.2.1
Kwong, R. (2019, June 6). Why emotional storytelling is the future of the journalism. Robin Kwong. https://bit.ly/2UNnV8C
Mañas-Viniegra, L., Veloso, A., & Sierra-Sánchez, J. (2020). Contenidos inmersivos violentos: Investigación con eye tracking en jóvenes universitarios en España y Portugal. El Profesional de la Información, 29(1), 1-10. https://doi.org/10.3145/epi.2020.ene.08
Martínez, L. (2018, January 8). Diez formas de evitar el discurso xenófobo en los medios de comunicación. Eldiario.es. https://bit.ly/2M1jG7X
McNamee, L.G., Peterson, B.L., & Pena, J. (2010). A call to educate, participate, invoke and indict: Understanding the communication of online hate groups. Communication Monographs, 77(2), 257-280. https://doi.org/10.1080/03637751003758227
Meddaugh, P.M., & Kay, J. (2009). Hate speech or reasonable racism. Journal Of Mass Media Ethics, 24(4), 251-268. https://doi.org/10.1080/08900520903320936
Murray, J. (1999). Hamlet en la holocubierta: el futuro de la narrativa en el ciberespacio. Paidós.
Navarro-Remesal, V., & Perez-Zapata, B. (2019). First-person refugee games: Ludonarrative strategies for playing the stories of refugees and asylum seekers. In N. Zagalo et al. (Eds.),Videogames sciences and art (pp. 3-17). Springer. https://doi.org/10.1007/978-3-030-37983-4_1
Niñoles-Galva, A., & Ortega-Giménez, C. (2020). Discurso del odio en radio: Análisis de los editoriales de las cadenas COPE y SER tras la llegada del Aquarius a España. Miguel Hernández Communication Journal, 11(1), 117-138. https://doi.org/10.21134/mhcj.v11i0.317
Nortio, E., Niska, M., Renvik, T., & Jasinskaja-Lahti, I. (2020). The nightmare of multiculturalism: Interpreting and deploying anti-immigration rhetoric in social media. New Media & Society. https://doi.org/10.1177/1461444819899624
O'Donnell, H. (1994). Mapping the mythical - a geopolitics of national sporting stereotypes. Discourse & Society, 5(3), 345-380. https://doi.org/10.1177/0957926594005003005
Paíno, A., & Rodríguez, M.I. (2019). Proposal for a new communicative model in immersive journalism. Journalism. https://doi.org/10.1177/1464884919869710
Park, J. (2015). Europe´s migration crisis. Council on Foreign Relations. https://bit.ly/2EiOGNA
Paz, M.A., Montero, J., & Moreno, A. (2020). Hate speech: A systematized review. Sage Open, 10(4), 1-12. https://doi.org/10.1177/2158244020973022
Pérez-Latorre, O., Oliva, M., & Besalú, R. (2017). Videogame analysis: A social-semiotic approach. Social Semiotics, 27(5), 586-603. https://doi.org/10.1080/10350330.2016.1191146
Plewe, C., & Fürsich, E. (2018). Are newsgames better journalism? Empathy, information and representation in games on refugees and migrants. Journalism Studies, 19(16), 2470-2487. https://doi.org/10.1080/1461670X.2017.1351884
ProPublica (Ed.) (2017). ‘The waiting game’. https://bit.ly/2IYkwRE
Romero-Rodríguez, L., & Torres-Toukoumidis, A. (2018). Con la información sí se juega: Los newsgames como narrativas inmersivas transmedias. In A. Torres-Toukoumidis, & L.M. Romero-Rodríguez (Eds.), Gamificación en Iberoamérica. Experiencias desde la comunicación y la educación. Abya-Yala. https://bit.ly/2TLCK8O
Salaverría, R. (2019). Digital journalism: 25 years of research. El Profesional de la Información, 28(1), 1-26. https://doi.org/10.3145/epi.2019.ene.01
Sales, D., & Payne, W. (2015, April 5). Fury at sick BBC flee Syria refugee game. The Sun. https://bit.ly/33M5567
Tejedor, S., & Tusa, F.E. (2020). Los newsgames como herramienta periodística: Estudio de caso de experiencias de éxito. Prisma Social, 30, 115-140. https://bit.ly/3gbGCg6
The Guardian (Ed.) (2014). The refugee challenge. https://bit.ly/394Ep4G
Wright, T. (2014). The media and representations of refugees and other forced migrants. In E. Fiddian-Qasmiyeh, G. Loescher, K. Long, & N. Sigona (Eds.), The Oxford Handbook of Refugee and Forced Migration Studies (pp. 460-470). Oxford University Press. https://doi.org/10.1093/oxfordhb/9780199652433.013.0034