关键词
电脑游戏,电影,文明,创造力,沟通工具,交流性
摘要
这篇文章指出现在的文化媒体已经将注意力投向了电影和电子游戏。我们试图分析在电子游戏发展中是否存在在电影文明发展的过程中碰到的问题,了解电子游戏工作者的态度。因此游戏文明分为两个部分,一部分是文化另一部分是创新。文化部分从批判性思维和教育出发,创新部分基于设计和模式。这两种研究都不能离开电影文明的观点而进行。我们发现电子游戏文明需要强大的文化背景支持,尤其是教育环境。在电子游戏中存在的问题在电影中也曾经出现过。关于创新部分,我们至今还缺少研究。总之,我们相信电子游戏文明需要激励,我们强烈意识到基于设计和模式创新的电子游戏文明的重要性。
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Zagalo, N. (2010). Creative game literacy. A study of interactive media based on film literacy. [Alfabetización creativa en los videojuegos: Comunicación interactiva y alfabetización cinematográfica]. Comunicar, 35, 61-68. https://doi.org/10.3916/C35-2010-02-06