关键词
儿童与计算机互动,流动装置,互动设计,图像化用户界面,适用性,内容分析,应用程序,质量。
摘要
流动装置的兴起,以及各个年龄层的儿童们对它们的使用,令家庭和教师们对于这些产品的质量和适当性产生了一些争议。谈及儿童们的应用程序,由于产业标准和官方评分系统的缺失,很多人都会在选择应用程序时咨询专家网站和博客。本文选取了国际专家们为6个月至8岁之间的儿童们推荐的100个教育应用程序,对它们的视觉化和互动设计的特征进行了内容分析。此外,应用程序的内容对儿童们的适用性也作为一种定性测量方法被纳入考虑。四名研究员参与了变项的定义和观测工具的设计。本研究主要从教学法和发展视角关注儿童与电脑的互动,致力于发现和倡导高品质的儿童移动应用程序。目的是为娱乐和学习的应用程序的设计提供关键标准。统计分析的结果显示,样本中,总体上低质量的视觉和互动设计其实反映了学校课程设计上的问题。即使是内容和设计都特别针对儿童的应用程序,也暴露出妨碍用户理解和互动的一些问题。
参考资料
Link DOI | Link Google Scholar
Bloom, B.S. (1973). Taxonomía de los objetivos para la educación. La clasificación de los métodos educacionales. Buenos Aires: El Ateneo.
Butler, J., Holden, K., & Lidwell, W. (2005). Principios universales de diseño. Barcelona: Blume.
Chiong, C., & Shuler, C. (2010). Learning: Is there an App for that? Investigations of Young Children’s Usage and Learning with Mobile Devices and Apps. New York: The Joan Ganz Cooney Center at Sesame Workshop (http://goo.gl/MsnjV4) (04-03-2015).
Crescenzi, L. (2010). La comprensión del niño telespectador: posibilidades y límites asociados a la edad. Zer, 15, 29, 69-88 (http://goo.gl/nPnKtq) (13-03-2015).
Crescenzi, L., Jewitt, C., & Price S. (2014). The Role of Touch in Preschool Children’s Learning Using iPad versus Paper Interaction. The Australian Journal of Language and Literacy, 37, 86-95 (http://goo.gl/3ARGwJ) (20-02-2015).
Dondis, D.A. (1973). A Primer of Visual Literacy. The Massachussets Institute of Technology.
Fidler, R. (2014). Tablets Are Now Commonplace in Households with Children. 2014 RJI Mobile Media Research Report. Donald W. Reynolds Journalism Institute (RJI), Mobile Media Poll (http://goo.gl/cIdYHn) (19-03-2015).
Gardner, H. (2006). Multiple Intelligences: New Horizons. New York: Basic Books.
Link DOI | Link Google Scholar
Link DOI | Link Google Scholar
Grané, M. (2012). El disseny interactiu a la xarxa. Barcelona: Universitat de Barcelona.
Link DOI | Link Google Scholar
Link DOI | Link Google Scholar
Kemp, J., & Smellie, D. (1989). Planning, Producing and Using Instructional Media. New York: Harper & Row.
Link DOI | Link Google Scholar
Mascheroni, G., & Kjartan, O. (2014). Net Children Go Mobile. Risks and Opportunities. Milano: Educatt (http://goo.gl/a7CB5H) (19-03-2015).
Link DOI | Link Google Scholar
Norman D.A. (2003). Emotional Design: Why we Love (or Hate) Everyday Things. Basic Books.
NPD Group. (2014). Kids and Consumer Electronics. (http://goo.gl/vvbGsn) (03-03-2015).
Papert, S. (1993). The Children’s Machine. Rethinking School in the Age of the Computer. New York: Basic Books.
Parrish, E.E., Giaschi D.E., Boden, C., & Dougherty, R. (2004). The Maturation of Form and Motion Perception in School Age Children. Vision Research, 45, 2005, 827-837.
Link DOI | Link Google Scholar
Read, J.C., & Bekker, M. (2011). The Nature of Child Computer Interaction. HCI2011, Newcastle, UK (http://goo.gl/N4RFDJ) (13-03-2015).
Link DOI | Link Google Scholar
Rideout, V., & Saphir, M. (2013). Zero to Eight. Children’s Media Use in America. San Francisco: Common Sense (https://goo.gl/81ZPio) (04-03-2015).
Rockman, J. (2010). PBS Kids iPod app study: Findings and outcomes. Report. (http://goo.gl/p5oB8T) (24-02-2015).
Link DOI | Link Google Scholar
Tabachnick, B., & Fidell, L. (2007). Using Multivariate Statistics. Boston: Pearson.
Tognazzini, B. (2003). First Principles of Interaction Design. Asktog. (http://goo.gl/Tfcvky) (28-02-2015).
Fundref
这项工作没有任何财政支持
技术信息
收到: 11-04-2015
修订: 11-05-2015
公认: 16-07-2015
OnlineFirst: 01-11-2015
发布日期: 01-01-2016
文章修改时间: 30 天 | 期刊编号的平均时间修订 46: 93 天
文章接受时间: 96 天 | 期刊编号的平均接受时间 46: 173 天
预印本编辑时间: 220 天 | 期刊编号的平均编辑时间预印 46: 298 天
文章编辑时间: 265 天 | 期刊编号的平均编辑时间 46: 343 天
度量
这篇文章的度量
浏览次数: 56776
对摘要的解读: 43616
PDF下载: 13160
的全部指标 46
浏览次数: 558409
对摘要的解读: 395801
PDF下载: 162608
被引用
引述 Web of Science
Gomez-Garcia, Salvador; Gil-Torres, Alicia; Carrillo-Vera, Jose-Agustin; Navarro-Sierra, Nuria. Constructing Donald Trump: Mobile apps in the political discourse about the President of the United States COMUNICAR, 2019.
https://doi.org/10.3916/C59-2019-05
Crescenzi Lanna, Lucrezia; Grane Oro, Mariona. Touch gesture performed by children under 3 years old when drawing and coloring on a tablet INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2019.
https://doi.org/10.1016/j.ijhcs.2018.11.008
Ibanez-Etxeberria, Alex; Kortabitarte, Aroia; De Castro, Pablo; Gillate, Iratxe. Digital competence using heritage theme apps in the DigComp framework REVISTA ELECTRONICA INTERUNIVERSITARIA DE FORMACION DEL PROFESORADO, 2019.
https://doi.org/10.6018/reifop.22.1.356231
del Moral Perez, M. Esther; Bellver Moreno, M. Carmen; Guzman Duque, Alba Patricia. CREAPP K6-12: Tool to evaluate the creative potential of app oriented to the design of personal digital storytelling DIGITAL EDUCATION REVIEW, 2018.
Gomez-Diaz, Raquel; Garcia-Rodriguez, Araceli. Quality criteria and presentation standards in book-apps: The children's content sector PROFESIONAL DE LA INFORMACION, 2018.
https://doi.org/10.3145/epi.2018.may.12
Perez Rodriguez, Maria Amor; Delgado Ponce, Agueda; . EMERGING MOBILE MEDIA IN LANGUAGE TEACHING PRISMA SOCIAL, 2018.
Ricoy, Maria-Carmen; Sanchez-Martinez, Cristina; Feliz-Murias, Tiberio; . A Tablet in School and Family Context Key themes in qualitative research: Continuities and change, 2018.
https://doi.org/10.15516/cje.v20i4.3190
Kristianti, Novera; Purnawati, Niwayan; Suyoto. Virtual Education with Puzzle Games for Early Childhood: A Study of Indonesia INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2018.
https://doi.org/10.3991/ijep.v8i2.7943
Montalvo-Castro, Jorge. Narrative interface model to facilitate children's mathematical reasoning DIGITAL EDUCATION REVIEW, 2017.
Sanroma-Gimenez, Monica; Luis Lazaro-Cantabrana, Jose; Gisbert-Cervera, Merce. Mobile technology. A tool for improving the digital inclusion for people with ASD PSICOLOGIA CONOCIMIENTO Y SOCIEDAD, 2017.
Sajjadi, Pejman; Vlieghe, Joachim; De Troyer, Olga. Exploring the Relation between the Theory of Multiple Intelligences and Games For the Purpose of Player-Centred Game Design ELECTRONIC JOURNAL OF E-LEARNING, 2017.
Reina Jimenez, Elisabeth; Perez Galan, Rafael; Quero Torres, Natalia. Use of tablets in Early Childhood Education: A case study REVISTA LATINOAMERICANA DE TECNOLOGIA EDUCATIVA-RELATEC, 2017.
https://doi.org/10.17398/1695-288X.16.2.193
Augusto Cortes-Camarillo, Cesar; Yarel Rosales-Morales, Viviana; Nely Sanchez-Morales, Laura; Alor-Hernandez, Giner; Rodriguez-Mazahua, Lisbeth. Atila: A UIDPs-based educational application generator for mobile devices International Conference on Electronics Communications and Computers CONIELECOMP, 2017.
Suarez-Guerrero, Cristobal; Lloret-Catala, Carmen; Mengual-Andres, Santiago. Teachers' Perceptions of the Digital Transformation of the Classroom through the Use of Tablets: A Study in Spain COMUNICAR, 2016.
https://doi.org/10.3916/C49-2016-08
Grane, Mariona; Crescenzi, Lucrezia. Theorical model for Design and Quality Assesment in applications for Children (0-8 years) DIGITAL EDUCATION REVIEW, 2016.
Aguirregoitia Martinez, Amaia; Allende Lopez, Inigo; Lopez Benito, Jorge R.; Artetxe Gonzalez, Enara. Leihoa: A window to Augmented Reality in Early childhood education 2016 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2016.
Fombona, Javier; Roza Martin, Pablo. Mobile devices in early childhood education EDMETIC, 2016.
https://doi.org/10.21071/edmetic.v5i2.5781
Sajjadi, Pejman; Vlieghe, Joachim; De Troyer, Olga. Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach Proceedings of the European Conference on Games-Based Learning, 2016.
Vicente Torrico, David. The cinema screen leaves the theatre FONSECA-JOURNAL OF COMMUNICATION, 2016.
https://doi.org/10.14201/fjc2016135565
Gomez-Garcia, Melchor; Soto-Varela, Roberto; Agustin Moron-Marchena, Juan;. Using Mobile Devices for Educational Purposes in Compulsory Secondary Education to Improve Student's Learning Achievements SUSTAINABILITY , 2020.
https://doi.org/10.3390/su12093724
Adriana-Mihaela, Guran; Grigoreta-Sofia, Cojocar; Anamaria, Moldovan;. Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV , 2019.
https://doi.org/10.1007/978-3-030-29390-1_43
Cored Bandres, Sergio; Vazquez Toledo, Sandra; Liesa Orus, Marta; Baldassarri, Sandra; . The potential of technology in measuring the development of social skills in children with ASD: an analysis from physiological parameters RIE-REVISTA DE INVESTIGACION EDUCATIVA, 2021.
https://doi.org/10.6018/rie.430891
Gallardo Montes, Carmen del Pilar; Rodriguez Fuentes, Antonio; Caurcel Cara, Maria Jesus; . Apps for people with autism: Assessment, classification and ranking of the best Rev. Nac. Int. Educ. Inclusiva, 2021.
https://doi.org/10.1016/j.techsoc.2020.101474
Lopez Gomez, Silvia; Martin Gomez, Sebastian; Vidal Esteve, Maria Isabel; . Analysis of mobile applications aimed at early childhood: technical, pedagogical, design and content characteristics REVISTA LATINOAMERICANA DE TECNOLOGIA EDUCATIVA-RELATEC, 2021.
https://doi.org/10.35362/rie8514013
Gabarda Mendez, Vicente; Marin Suelves, Diana; Mercedes Romero Rodrigo, Ma;. Evaluation of digital resources for children EDMETIC , 2021.
https://doi.org/10.21071/edmetic.v10i1.13125
Gallardo-Montes, Carmen del Pilar; Caurcel Cara, Maria Jesus; Crisol Moya, Emilio; Jarque Fernandez, Sonia; . Assessment of Apps Aimed at Developing Basic Instrumental Skills in Autistic Children and Teenagers Rev. Nac. Int. Educ. Inclusiva, 2021.
https://doi.org/10.3390/math9091032
Alonso-Fernandez, D; Gutierrez-Sanchez, A; (...); Taboada-Iglesias, Y. Evaluation of Applications for Mobile Devices on the Practice of Physical Exercise in Adolescents APPLIED SCIENCES-BASEL, 2022.
https://doi.org/10.3390/app12062784
Merino-Godoy, MD; Moreno-Sanchez, E; (...); Saez-Padilla, J. An App about Healthy Habits as an Educational Resource during the Pandemic HEALTHCARE, 2022.
https://doi.org/10.3390/healthcare10010148
Dominguez-Lloria, S; de Castro, RML; (...); Pino-Juste, M. Content Analysis of Mobile Device Applications for Artistic Creation for Children between 4 and 12 Years of Age APPLIED SCIENCES-BASEL, 2021.
https://doi.org/10.3390/app112311327
Gallardo-Montes, CD; Cara, MJC and Fuentes, AR. Technologies in the education of children and teenagers with autism: evaluation and classification of apps by work areas EDUCATION AND INFORMATION TECHNOLOGIES, 2022.
https://doi.org/10.1007/s10639-021-10773-z
Dias, P and Brito, R. Criteria for selecting apps: Debating the perceptions of young children, parents and industry stakeholders COMPUTERS & EDUCATION, 2021.
https://doi.org/10.1016/j.compedu.2021.104134
Samarakoon, SMUP; Weerasinghe, TA and Usoof, H. Usability Heuristics for Early Primary Children: A Case Study in Sri Lanka 2021 INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND COMPUTATIONAL INTELLIGENCE (CSCI 2021), 2021.
https://doi.org/10.1109/CSCI54926.2021.00061
Denysiuk, O; Lokhvytska, L; (...); Petrochko, Z. THE ETHICAL ASPECTS OF ICT USAGE IN INTERCOMMUNION WITH PARENTS OF PRESCHOOLERS WITH SPECIAL EDUCATIONAL NEEDS E-LEARNING IN THE TIME OF COVID-19, 2021.
https://doi.org/10.34916/el.2021.13.18
Samarakoon, U and Usoof, H. Work-in-Progress: Development of a Framework for Incorporating Usability Aspects with Digital Didactical Design for Mobile/Tablet Based Learning in Pre-primary Education INTERNET OF THINGS, INFRASTRUCTURES AND MOBILE APPLICATIONS, 2021.
https://doi.org/10.1007/978-3-030-49932-7_11
Coma-Rosello, T; Blasco-Serrano, AC; (...); Arguis, AA. Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD) RESEARCH AND PRACTICE IN TECHNOLOGY ENHANCED LEARNING, 2020.
https://doi.org/10.1186/s41039-020-00144-6
Nunez-Barriopedro, E; Sanz-Gomez, Y and Ravina-Ripoll, R. Videogames in Education: Benefits and Harms REVISTA ELECTRONICA EDUCARE, 2020.
https://doi.org/10.15359/ree.24-2.12
Guran, AM; Cojocar, GS and Moldovan, A. Designing Edutainment Software for Digital Skills Nurturing of Preschoolers. A Method Proposal. 2020 IEEE/ACM 42ND INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING: SOFTWARE ENGINEERING IN SOCIETY (ICSE-SEIS 2021), 2020.
https://doi.org/10.1145/3377815.3381383
Romero, MR; Macas, E; (...); Diaz, J. Is It Possible to Improve the Learning of Children with ASD Through Augmented Reality Mobile Applications? APPLIED TECHNOLOGIES (ICAT 2019), PT II, 2020.
引述 Scopus
Papadakis, S., Kalogiannakis, M.. Mobile educational applications for children: What educators, parents need to know), International Journal of Mobile Learning, Organisation, .
https://doi.org/10.1504/IJMLO.2017.085338
Sajjadi, P., Vlieghe, J., De Troyer, O.. Exploring the relation between the theory of multiple intelligences, games for the purpose of player-centred game design), Electronic Journal of e-Learning, .
Gillate, I., Vicent, N., Gómez-Redondo, C., Marín-Cepeda, S. . Features and Educational Dimension in Heritage Education apps. Analysis from the OEPE method | [Características y dimensión educativa en apps de educación patrimonial. Análisis a partir del método OEPE]), #EANF#, .
https://doi.org/10.4067/S0718-07052017000400006
AlTarawneh, R., AlKhoshrman, M., Nabeel, Y., Humayoun, S.R., Hassanat, A.. The story of designing an educational mobile application for children in South of Jordan), HCI 2017: Digital Make Believe - Proceedings of the 31st International BCS Human Computer Interaction Conference, HCI 2017, .
https://doi.org/10.14236/ewic/HCI2017.10
Cortes-Camarillo, C.A., Rosales-Morales, V.Y., Sanchez-Morales, L.N., Alor-Hernández, G., Rodríguez-Mazahua, L. . Atila: A UIDPs-based educational application generator for mobile devices), Electronic Journal of e-Learning, .
https://doi.org/10.1109/CONIELECOMP.2017.7891810
Montalvo-Castro, J.. Narrative interface model to facilitate children's mathematical reasoning [Modelo de interfaz narrativa para facilitar el razonamiento matemático infantil]), Digital Education Review, .
Kristianti, N., Niwayan Purnawati, S., Suyoto. Virtual education with puzzle games for early childhood: A study of Indonesia), International Journal of Engineering Pedagogy, .
https://doi.org/10.3991/ijep.v8i2.7943
Ricoy, M.-C., Sánchez-Martínez, C., Feliz-Murias, T.. A tablet in school, family context [Tablet u školskom i obiteljskom okruženju]), Croatian Journal of Education, .
https://doi.org/10.15516/cje.v20i4.3190
Rodríguez, M.A.P., Ponce, A.D.. Emerging mobile media in language teaching [Medios móviles emergentes en la enseñanza de lenguas]), Prisma Social, .
Gómez-Díaz, R., García-Rodríguez, A.. Quality criteria, presentation standards in book-apps: The children's content sector [Criterios de calidad y estándares de presentación en los libros-app: El sector de los contenidos infantiles]), Profesional de la Informacion, .
https://doi.org/10.3145/epi.2018.may.12
Del Moral Pérez, M.E., Moreno, M.C.B., Guzmán Duque, A.P.. CREAPP K6-12: Tool to evaluate the creative potential of app oriented to the design of personal digital storytelling [CREAPP K6-12: Instrumento para evaluar la potencialidad creativa de app orientadas al diseño de relatos digitales personales]), Digital Education Review, .
Ibáñez-Etxeberria, A., Kortabitarte, A., De Castro, P., Gillate, I. . Digital competence using heritage theme apps in the DigComp framework | [Competencia digital mediante apps de temática patrimonial en el marco DigComp]), Digital Education Review, .
https://doi.org/10.6018/reifop.22.1.356231
Gómez-García, S., Gil-Torres, A., Carrillo-Vera, J.-A., Navarro-Sierra, N.. Constructing Donald Trump: Mobile apps in the political discourse about the President of the United States [Creando a Donald Trump: Las apps en el discurso político sobre el presidente de Estados Unidos]), Comunicar, .
https://doi.org/10.3916/C59-2019-05
Chikileva, L.S.. The role of the tutor in the choice of pedagogical management tools for autonomous work in foreign languages), Integration of Education, .
https://doi.org/10.15507/1991-9468.096.023.201903.475-489
Amaro, B., Mira, E., Dominguez, L., D’Amato, J.P. . A usability analysis of a serious game for teaching stock market concepts in secondary schools), Integration of Education, .
https://doi.org/10.1007/978-3-030-16184-2_80
Adriana-Mihaela, G., Grigoreta-Sofia, C., Anamaria, M.. Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence, Lecture Notes in Bioinformatics), .
https://doi.org/10.1007/978-3-030-29390-1_43
Crescenzi Lanna, L., Grané Oro, M.. Touch gesture performed by children under 3 years old when drawing, coloring on a tablet), International Journal of Human Computer Studies, .
https://doi.org/10.1016/j.ijhcs.2018.11.008
Sajjadi, P., De Troyer, O. . Multiple intelligences and digital learning game design: How to consider the intelligences of players?), International Journal of Human Computer Studies, .
https://doi.org/10.4018/978-1-7998-0249-5.ch003
Romero, M.R., Macas, E., Harari, I., Diaz, J. . Is It Possible to Improve the Learning of Children with ASD Through Augmented Reality Mobile Applications?), Communications in Computer and Information Science, .
https://doi.org/10.1007/978-3-030-42520-3_44
Gómez-García, M., Soto-Varela, R., Morón-Marchena, J.A., del Pino-Espejo, M.J. . Using mobile devices for educational purposes in compulsory secondary education to improve student's learning achievements), Sustainability (Switzerland), .
https://doi.org/10.3390/su12093724
Núñez-Barriopedro, E., Sanz-Gómez, Y., Ravina-Ripoll, R. . Videogames in education: Benefits and harms | [Os vídeojogos na educação: Benefícios e prejuízos]), Revista Electronica Educare, .
https://doi.org/10.15359/ree.24-2.12
Amaia, A.M., Iñigo, A.L., Jorge, R.L.B., Enara, A.G. . Leihoa: A window to augmented reality in early childhood education), #EANF#, .
https://doi.org/10.1109/SIIE.2016.7751836
Grané, M., Crescenzi, L.. Theorical model for Design, Quality Assesment in applications for Children (0-8 years) [Modelo teórico para el diseño y evaluación de la calidad en las apps infantiles (0-8 años)]), Digital Education Review, .
Sajjadi, P., Vlieghe, J., De Troyer, O.. Relation between multiple intelligences, game preferences: An evidence-based approach), Proceedings of the European Conference on Games-based Learning, .
Suárez-Guerrero, C., Lloret-Catalá, C., Mengual-Andrés, S.. Teachers' perceptions of the digital transformation of the classroom through the use of tablets: A study in Spain), Comunicar, .
https://doi.org/10.3916/C49-2016-08
Guran, A.-M., Cojocar, G.-S., Moldovan, A. . A user centered approach in designing computer aided assessment applications for preschoolers), Communications in Computer and Information Science, .
Samarakoon, U., Usoof, H. . Work-in-Progress: Development of a Framework for Incorporating Usability Aspects with Digital Didactical Design for Mobile/Tablet Based Learning in Pre-primary Education), Advances in Intelligent Systems and Computing, .
https://doi.org/10.1007/978-3-030-49932-7_11
Guran, A.-M., Cojocar, G.-S., Moldovan, A. . Designing edutainment software for digital skills nurturing of preschoolers. a method proposal), Proceedings - International Conference on Software Engineering, .
https://doi.org/10.1145/3377815.3381383
Coma-Rosellé, T., Blasco-Serrano, A.C., Garrido Laparte, M.Á., Aguelo Arguis, A. . Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)), Research and Practice in Technology Enhanced Learning, .
https://doi.org/10.1186/s41039-020-00144-6
Guran, A.-M., Cojocar, G.S., Dioşan, L.S. . Developing smart edutainment for preschoolers: A multidisciplinary approach), TEM Journal, .
https://doi.org/10.1145/3412453.3423197
Georgiev, V., Nikolova, A. . Tools for Creating and Presenting Online Learning Resources for Preschool Kids), Revista Electronica Educare, .
https://doi.org/10.18421/TEM94-49
Dias, P., Brito, R. . Criteria for selecting apps: Debating the perceptions of young children, parents and industry stakeholders), Computers and Education, .
https://doi.org/10.1016/j.compedu.2021.104134
Gallardo Montes, C.D.P., Rodríguez Fuentes, A., Caurcel Cara, M.J. . Apps for people with autism: Assessment, classification and ranking of the best), Technology in Society, .
https://doi.org/10.1016/j.techsoc.2020.101474
Guran, A.-M., Cojocar, G.-S., Moldovan, A. . Designing Edutainment Software for Digital Skills Nurturing of Preschoolers. A Method Proposal), Proceedings - International Conference on Software Engineering, .
Sánchez-Martínez, C., Ricoy, M.-C., Feliz-Murias, T.. Activities, dynamics with tablets in an Elementary School in Spain [Actividades y dinámicas implementadas con la tableta en un centro de educación básica de España]), Educacao e Pesquisa, .
https://doi.org/10.1590/S1678-4634201844183309
Gallardo-Montes, C.D.P., Caurcel Cara, M.J., Crisol Moya, E., Jarque Fernández, S. . Assessment of apps aimed at developing basic instrumental skills in autistic children and teenagers), Mathematics, .
https://doi.org/10.3390/math9091032
Bandrés, S.C., Toledo, S.V., Orús, M.L., Baldassarri, S. . The potential of technology in measuring the development of social skills in children with ASD: An analysis from physiological parameters | [La potencialidad de la tecnología en la medición del desarrollo de habilidades sociales en niños con TEA: Un análisis desde parámetros fisiológicos]), Revista de Investigacion Educativa, .
https://doi.org/10.6018/RIE.430891
Crescenzi-Lanna, L.. The developmental appropriateness of digital games and its impact on young children's enjoyment and playtime), International Journal of Child-Computer Interaction, .
https://doi.org/10.1016/j.ijcci.2022.100480
Gallardo-Montes, C.P., Caurcel Cara, M.J., Rodríguez Fuentes, A. . Technologies in the education of children and teenagers with autism: evaluation and classification of apps by work areas), Education and Information Technologies, .
https://doi.org/10.1007/s10639-021-10773-z
Alonso-Fernández, D., Gutiérrez-Sánchez, Á., Portela-Pino, I., Taboada-Iglesias, Y.. Evaluation of Applications for Mobile Devices on the Practice of Physical Exercise in Adolescents), Applied Sciences, .
https://doi.org/10.3390/app12062784
Nicolaidou, I., Tozzi, F., Antoniades, A.. A gamified app on emotion recognition and anger management for pre-school children), International Journal of Child-Computer Interaction, .
https://doi.org/10.1016/j.ijcci.2021.100449
Herodotou, C., Mangafa, C., Srisontisuk, P.. An Experimental Investigation of ‘Drill-and-Practice’ Mobile Apps and Young Children), International Journal of Interactive Mobile Technologies, .
https://doi.org/10.3991/ijim.v16i07.27893
Domínguez-Lloria, S., de Castro, R.M.L., Fernández-Aguayo, S., Pino-Juste, M.. Content analysis of mobile device applications for artistic creation for children between 4 and 12 years of age), Applied Sciences, .
https://doi.org/10.3390/app112311327
Samarakoon, S.M.U.P., Weerasinghe, T.A., Usoof, H.. Usability Heuristics for Early Primary Children: A Case Study in Sri Lanka), Proceedings - 2021 International Conference on Computational Science and Computational Intelligence, CSCI 2021, .
引述 Google Scholar
Papadakis, S., & Kalogiannakis, M. (2017). Mobile educational applications for children: what educators and parents need to know. International Journal of Mobile Learning and Organisation, 11(3), 256-277.
Sajjadi, P., Vlieghe, J., & De Troyer, O. (2016, October). Relation between multiple intelligences and game preferences: an evidence-based approach. In European Conference on Games Based Learning (p. 565). Academic Conferences International Limited.
Sajjadi, P., Vlieghe, J., & De Troyer, O. (2017). Exploring the Relation between the Theory of Multiple Intelligences and Games for the Purpose of Player-Centred Game Design. Electronic Journal of e-Learning, 15(4), 320-334.
https://dialnet.unirioja.es/servlet/articulo?codigo=6360028
Rodríguez, M. A. P., & Ponce, Á. D. (2018). Medios móviles emergentes en la enseñanza de lenguas. Prisma Social: revista de investigación social, (20), 114-128.
https://dialnet.unirioja.es/servlet/articulo?codigo=6360028
Ricoy, M. C., Sánchez-Martínez, C., & Feliz-Murias, T. (2018). A Tablet in School and Family Context. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 20(4), 1353-1379.
del Moral Pérez, M. E., Bellver Moreno, M. C., & Guzmán Duque, A. P. (2018). CREAPP K6-12: Instrumento para evaluar la potencialidad creativa de app orientadas al diseño de relatos digitales personales. Digital Education Review, (33).
Guzmán Duque, A. P., Bellver Moreno, M., & Del Moral Pérez, M. (2018). CREAPP K6-12: Instrumento para evaluar la potencialidad creativa de APP orientadas al diseño de relatos digitales personales.
http://repositorio.uts.edu.co:8080/xmlui/handle/123456789/4581
García, S. G., Torres, A. G., Vera, J. A. C., & Sierra, N. N. (2019). Creando a Donald Trump: Las apps en el discurso político sobre el presidente de Estados Unidos. Comunicar: Revista científica iberoamericana de comunicación y educación, (59), 49-59.
https://dialnet.unirioja.es/servlet/articulo?codigo=6868304
Zubizarreta, A. C., & Caldeiro, M. C. MÓVILES Y PRIMERA INFANCIA: ANÁLISIS DE UNA CONVIVENCIA DETERMINADA POR LA COTIDIANEIDAD. EDUCACIÓN Y COMUNICACIÓN MEDIADA.
AlTarawneh, R., AlKhoshrman, M., Nabeel, Y., Humayoun, S. R., & Hassanat, A. (2017, July). The story of designing an educational mobile application for children in south of Jordan. In Proceedings of the 31st British Computer Society Human Computer Interaction Conference (p. 10). BCS Learning & Development Ltd..
https://dl.acm.org/citation.cfm?id=3206227
Gómez-García, S., Gil-Torres, A., Carrillo-Vera, J. A., & Navarro-Sierra, N. (2019). Constructing Donald Trump: Mobile Apps in the Political Discourse about the President of the United States. Comunicar: Media Education Research Journal, 27(59), 49-58.
https://eric.ed.gov/?id=EJ1211735
del Moral Pérez, M. E., Moreno, M. C. B., & Duque, A. P. G. (2018). CREAPP K6-12: Tool to evaluate the creative potential of app oriented to the design of personal digital storytelling. Digital Education Review, (33), 284-305.
https://dialnet.unirioja.es/servlet/articulo?codigo=6485859
Guran, A. M., Cojocar, G. S., & Moldovan, A. (2018). Initiative to Support Basic Digital Skills Development of Romanian Preschool Children. In RoCHI (pp. 147-154).
https://pdfs.semanticscholar.org/91a4/bd8cf189ef8fffe43a950325a12984f63d25.pdf
Ricoy, M. C., Sánchez-Martínez, C., & Feliz-Murias, T. (2018). Tablet u školskom i obiteljskom okruženju. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 20(4), 1353-1379.
https://hrcak.srce.hr/index.php?show=clanak&id_clanak_jezik=316273
Suárez-Guerrero, C., Lloret-Catalá, C., & Mengual-Andrés, S. (2016). Percepción docente sobre la transformación digital del aula a través de tabletas: un estudio en el contexto español. Comunicar, 24(49), 81-89.
https://www.redalyc.org/pdf/158/15847434009.pdf
Fombona, J., & Roza Martin, P. (2016). Uso de los dispositivos móviles en educación infantil.
http://helvia.uco.es/handle/10396/14212
Suarez-Guerrero, C., Lloret-Catala, C., & Mengual-Andres, S. (2016). Teachers' perceptions of the digital transformation of the classroom through the use of tablets: A study in Spain. Comunicar, 24(49), 81-89.
http://eprints.rclis.org/30080/
Kortabitarte, A., Ibáñez-Etxeberria, A., Luna, U., Vicent, N., Gillate, I., Molero, B., & Kintana, J. (2017). Dimensiones para la evaluación de aprendizajes en APPs sobre patrimonio.
https://ebuah.uah.es/dspace/handle/10017/32279
Jiménez Porta, A. M., & Diez-Martínez Day, E. (2018). Análisis del contenido de apps y videojuegos: implicaciones en procesos cognitivos en la lectura inicial. Apertura (Guadalajara, Jal.), 10(1), 71-87.
http://www.scielo.org.mx/scielo.php?pid=S1665-61802018000100071&script=sci_arttext&tlng=pt
Gillate, I., Vicent, N., Gómez-Redondo, C., & Marín-Cepeda, S. (2017). Características y dimensión educativa en apps de educación patrimonial: Análisis a partir del método OEPE. Estudios pedagógicos (Valdivia), 43(4), 115-136.
https://scielo.conicyt.cl/scielo.php?pid=S0718-07052017000400006&script=sci_arttext
Amaia, A. M., Iñigo, A. L., Jorge, R. L. B., & Enara, A. G. (2016, September). Leihoa: A window to augmented reality in early childhood education. In 2016 International Symposium on Computers in Education (SIIE) (pp. 1-6). IEEE.
https://ieeexplore.ieee.org/abstract/document/7751836/
Sanromà-Giménez, M., Lázaro-Cantabrana, J. L., & Gisbert-Cervera, M. (2017). La tecnología móvil: Una herramienta para la mejora de la inclusión digital de las personas con TEA. Psicología, Conocimiento y Sociedad, 7(2), 173-192.
http://www.scielo.edu.uy/scielo.php?pid=S1688-70262017000200173&script=sci_arttext&tlng=pt
Cortes-Camarillo, C. A., Rosales-Morales, V. Y., Sanchez-Morales, L. N., Alor-Hernández, G., & Rodríguez-Mazahua, L. (2017, February). Atila: A UIDPs-based educational application generator for mobile devices. In 2017 International Conference on Electronics, Communications and Computers (CONIELECOMP) (pp. 1-7). IEEE.
https://ieeexplore.ieee.org/abstract/document/7891810/
Castro, J. M. (2017). Modelo de interfaz narrativa para facilitar el razonamiento matemático infantil. Digital Education Review, (32), 22-34.
https://dialnet.unirioja.es/servlet/articulo?codigo=6295102
Aguirregoitia Martínez, A., Allende López, I., Benito, L., Jorge, R., & Artetxe González, E. (2016). Leihoa: Una ventana a la realidad aumentada en Educación Infantil.
https://gredos.usal.es/jspui/handle/10366/131544
SÁNCHEZ-MARTÍNEZ, C., RICOY, M. C., & FELIZ-MURIAS, T. (2018). Activities and dynamics with tablets in an Elementary School in Spain. Educação e Pesquisa, 44.
http://www.scielo.br/scielo.php?pid=S1517-97022018000100489&script=sci_arttext&tlng=es
Torrico, D. V. (2016). La pantalla de cine abandona la sala. Fonseca, Journal of Communication, 13(13), 55-64.
http://revistas.usal.es/index.php/2172-9077/article/view/15229
Rivas Pampín, C. Análisis y evaluación de recursos tecnológicos para la enseñanza y el aprendizaje del alumnado con dislexia.
http://revistas.usal.es/index.php/2172-9077/article/view/15229
Sanromà-Giménez, M., Lázaro-Cantabrana, J. L., & Gisbert-Cervera, M. (2018). El papel de las tecnologías digitales en la intervención educativa de niños con trastorno del espectro autista. Revista Interuniversitaria de Investigación en Tecnología Educativa.
https://revistas.um.es/riite/article/view/327991
Barragán, G. S. S., Hernández, L. N. P., Ramírez, E. V., & Tello, J. A. L. APLICACIÓN MÓVIL PARA LA COMPRENSIÓN DE LAS MATEMÁTICAS EN NIÑOS DE 4TO GRADO. Multidisciplinas de la Ingeniería.
Valdiviezo Maldonado, A. J. (2019). El uso de aplicaciones móviles como estratégia para la enseñanza-aprendizaje en la comprensión de textos estudiantiles del bachillerato.
Sanromà-Giménez, M., Lázaro-Cantabrana, J. L., & Gisbert-Cervera, M. Uma ferramenta para melhorar a inclusão digital de pessoas com TEA.
Ramírez, M. E. V. (2016). Trabajo de Titulación Opción Titulación Integral Software educativo para la comprensión de las matemáticas en niños de cuarto grado de primaria (MATE-MOVIL). Para Obtener el Título de (Doctoral dissertation, Instituto Tecnológico de Lázaro Cárdenas).
http://cursa.ihmc.us/rid=1QKFJ3GNK-24P28SC-2RVX/Fragmento%20del%20informe%20t%C3%A9cnico2.pdf
Mora Castro, D. M. (2018). Las aplicaciones móviles apps en el desarrollo de la expresión artística de los niños (Master's thesis).
http://repositorio.uta.edu.ec/handle/123456789/28344
Gómez-Díaz, R., & García-Rodríguez, A. (2018). CRITERIOS DE CALIDAD Y ESTÁNDARES DE PRESENTACIÓN EN LOS LIBROSAPP: EL SECTOR DE LOS CONTENIDOS INFANTILES. El profesional de la información, 27(3).
Day, E. D. M. Ana María Jiménez Porta.
Cordero, F. (2018). DISEÑO DE INTERFACES GRÁFICAS PARA RECURSOS DIDÁCTICOS DIGITALES. DAYA. Diseño, Arte y Arquitectura., (5), 11-29.
http://revistas.uazuay.edu.ec/index.php/daya/article/view/189
Amaro, B., Mira, E., Dominguez, L., & D’Amato, J. P. (2019, April). A Usability Analysis of a Serious Game for Teaching Stock Market Concepts in Secondary Schools. In World Conference on Information Systems and Technologies (pp. 839-849). Springer, Cham.
https://link.springer.com/chapter/10.1007/978-3-030-16184-2_80
Kristianti, N., & Purnawati, N. (2018). Virtual Education with Puzzle Games for Early Childhood: A Study of Indonesia. International Journal of Engineering Pedagogy, 8(2).
Lanna, L. C., & Oro, M. G. (2019). Touch gesture performed by children under 3 years old when drawing and coloring on a tablet. International Journal of Human-Computer Studies, 124, 1-12.
https://www.sciencedirect.com/science/article/pii/S1071581918306724
替代指标
如何引用
Crescenzi-Lanna, L., & Grané-Oró, M. (2016). An analysis of the interaction design of the best educational apps for children Aged zero to eight. [Análisis del diseño interactivo de las mejores apps educativas para niños de cero a ocho años]. Comunicar, 46, 77-85. https://doi.org/10.3916/C46-2016-08