关键词

虚拟环境、基于游戏的学习、机器学习、眼动追踪、特征提取、神经教育

摘要

目前,由于眼动追踪技术的低侵入性及其在商业虚拟现实眼镜设备中的集成,在沉浸式虚拟现实 (iVR) 学习环境中使用眼动追踪数据会成为将学习成果最大化的有力工具。但是,在学习环境中使用眼动追踪之前,必须确定最适合数据处理的技术。本研究建议为该目的使用机器学习技术,评估它们对学习环境质量进行分类和预测用户学习表现的能力。为此,我们在 iVR 中开发了一种教学体验,用于学习高架起重机的操作。通过这次体验,我们对 63 名学生的表现进行了评估,无论是在最佳学习条件下还是在有压力的条件下。最终的数据集包括 25 个特征,大部分是时间序列,数据集大小大于 5000 万个点。结果表明,KNN、SVM 或随机森林等不同分类器的应用在预测学习变化时表现了较高的精度,而对用户学习性能的预测仍远未得到优化。这一点为未来的研究开辟了新的思路。本研究旨在通过使用更复杂的机器学习技术作为未来改进模型准确性的基线。

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技术信息

收到: 26-12-2022

修订: 25-01-2023

公认: 23-02-2023

OnlineFirst: 30-05-2023

发布日期: 01-07-2023

文章修改时间: 30 天 | 期刊编号的平均时间修订 76: -6 天

文章接受时间: 59 天 | 期刊编号的平均接受时间 76: 72 天

预印本编辑时间: 141 天 | 期刊编号的平均编辑时间预印 76: 154 天

文章编辑时间: 186 天 | 期刊编号的平均编辑时间 76: 199 天

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Detection of Stress Stimuli in Learning Contexts of iVR Environments JM Ramírez-Sanz, HM Peña-Alonso… - … on Extended Reality, 2023 - Springer

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Serrano-Mamolar, A., Miguel-Alonso, I., Checa, D., & Pardo-Aguilar, C. (2023). Towards learner performance evaluation in iVR learning environments using eye-tracking and Machine-learning. [Hacia una metodología de evaluación del rendimiento del alumno en entornos de aprendizaje iVR utilizando eye-tracking y aprendizaje automático]. Comunicar, 76, 9-20. https://doi.org/10.3916/C76-2023-01

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