关键词

脑筋急转弯,创意,教育,儿童,视觉,语言,媒体,数字

摘要

为了解决一个难题,你有关联的想法,分析隐喻,类比发现。所以鼓励这种形式的儿童娱乐的一种方式,锻炼创造性思维。然而,有一个问题:传统的谜语是相对应的一个数字时代的文学形式。怎么可以那么,有更广泛的接受之间的数字原生代?一个可能的解决方案是专为YouTube的创建可视化的难题。在这项研究中,有5个原型视听猜测不同的创作特点和验证,从三年级到六年级的小学教育的学生。验证结果有助于确定思考的孩子,当他们尝试解决这些灯谜的态度,反应,诠释和方法。我们还确定了最好的视觉谜语的语言资源和广告格式。得出的结论强调需要制定说法正确猜测音像和儿童的智力和情感上的满足,以解决他们各自的“轨道”。它还指定读或听传统的谜语代表的认知和感官体验非常不同的交互的多媒体语言使用相同的难题。最后,我们讨论和分析的中介作用的教师和教育项目采用数字技术的协作学习的重要性。

参考资料

Churches, A. (2009). Taxonomía de Bloom para la era digital. Eduteka. (www.eduteka.org/TaxonomiaBloomDigital.php) (14-12-2009).

Link Google Scholar

De Bono, E. (1995). El pensamiento creativo. Barcelona: Paidós.

Link Google Scholar

Ferrés, J. (2008). La educación como industria del deseo. Barcelona: Gedisa.

Link Google Scholar

Forrester Research (Ed.) (2008). The Social Technographics Ladder. (www.forrester.com/Groundswell/ladder.html) (14-12-2009).

Link Google Scholar

Gramigna, A. & González-Faraco, J.C. (2009). Videojugando se aprende: renovar la teoría del conocimiento y la educación. Comunicar, 33; 157-164.

Link Google Scholar

Igarza, R. (2009). Burbujas de ocio. Buenos Aires: La crujía.

Link Google Scholar

Lara, E. (2008). Adivinanzas quechuas. Ayacucho: DSG Vargas.

Link Google Scholar

Miaja de la Peña, M. (2008). La adivinanza. Sentido y pervivencia. Biblioteca virtual Miguel de Cervantes. (www.cervantesvirtual.com/FichaObra.html?Ref=29678) (06-08-2009).

Link Google Scholar

Parra, D. (2003). Creativamente. Bogotá: Norma.

Link Google Scholar

Piscitelli, A. (2005). Internet, la imprenta del siglo XXI. Barcelona: Gedisa.

Link Google Scholar

Piscitelli, A. (2008). Nativos digitales. Contratexto, 6. (www.ulima.edu.pe/Revistas/contratexto/v6/index.html) (17-12-2008).

Link Google Scholar

Wujec, T. (1996). Mentalmanía. Buenos Aires: Atlántida.

Link Google Scholar

Fundref

这项工作没有任何财政支持

Crossmark

技术信息

度量

这篇文章的度量

浏览次数: 37947

对摘要的解读: 25620

PDF下载: 12327

的全部指标 36

浏览次数: 844485

对摘要的解读: 668612

PDF下载: 175873

被引用

引述 Web of Science

Lopez-Pelaez Casellas, Maria Paz. Emblematic literature in posmodern higher education TEORIA DE LA EDUCACION, 2014.

https://doi.org/10.14201/teoredu2014261103118

Rodriguez-Hoyos, Carlos. PHOTOGRAPHY IN EDUCATION: A REVIEW OF LITERATURE IN FOUR SPANISH JOURNALS FOTOCINEMA-REVISTA CIENTIFICA DE CINE Y FOTOGRAFIA, 2015.

Link Google Scholar

Puertas Cespedes, Silvia Angelica. STIMULATION OF THE DIFFERENT TYPES OF CREATIVE THINKING IN CHILDREVN FROM 8 TO 11 YEARS OLD BY WRITING MYTHS CONCERNING THE ORIGIN OF THE UNIVERSE FORMA Y FUNCION, 2016.

https://doi.org/10.15446/fyf.v29n1.58510

Wu, Mingchang; Siswanto, Ibnu; Ko, Chenju. The influential factors and hierarchical structure of college students' creative capabilities-An empirical study in Taiwan THINKING SKILLS AND CREATIVITY, 2017.

https://doi.org/10.1016/j.tsc.2017.10.006

Arreguin-Anderson, Maria Guadalupe; Ruiz-Escalante, Jose Agustin. Adivinanzas and Dichos: Preparing Prospective Educators to Teach Science by Incorporating Culturally Responsive Tools JOURNAL OF LATINOS AND EDUCATION, 2018.

https://doi.org/10.1080/15348431.2016.1257427

引述 Scopus

López-Peláez Casellas, M.P.. Emblematic literature in posmodern higher education [La literatura emblemática en una educación universitaria de corte posmoderno]), Teoria de la Educacion, .

https://doi.org/10.14201/teoredu2014261103118

Arreguín-Anderson, M.G., Ruiz-Escalante, J.A.. Adivinanzas, Dichos: Preparing Prospective Educators to Teach Science by Incorporating Culturally Responsive Tools), Journal of Latinos, Education, .

https://doi.org/10.1080/15348431.2016.1257427

引述 Google Scholar

目前没有引用这个文件

下载

替代指标

如何引用

Montalvo-Castro, J. (2011). Audiovisual riddles to stimulate children’s creative thinking. [Adivinanzas audiovisuales para ejercitar el pensamiento creativo infantil]. Comunicar, 36, 123-130. https://doi.org/10.3916/C36-2011-03-03

分享

           

Oxbridge Publishing House

4 White House Way

B91 1SE Sollihul United Kingdom

行政管理

编辑部

Creative Commons

本网站使用cookies来获取用户导航的统计数据。如果您继续浏览,我们认为您接受其使用。 +info X