José-Manuel Sáez-López, National Distance Education University (西班牙)
María-Luisa Sevillano-García, National Distance Education University (西班牙)
María-de-los-Ángeles Pascual-Sevillano, University of Oviedo (西班牙)
关键词
移动学习、教室、基础教育、信息搜索、学习过程、教学、教育技术、教育趋势
摘要
增强现实(AR)的浸入使虚拟对象和现实环境能够共存,并得以体验在现实世界中无法实现的现象。增强现实为教育环境中普遍性的发展提供了新的机会。本项研究的目的是分析无所不在的游戏方法与在教育游戏中使用增强现实技术对学习的影响。我们对91名小学六年级学生进行了准实验研究,设计了学习场景,选择了增强现实应用程序“ WallaMe”并用于艺术教育中一个教学单元的五次课程。通过前测和后测,我们评估了学业成绩和信息搜索的能力,并使用李克特量表对学生的动机和协作变量进行了分析。结果表明,实验组在该学科的学习动机、学术表现以及数码技术能力水平以及动机方面取得了统计学上的显着改善。结论得出, 这些活跃的增强现实技术教学活动的应用有益于教与学,教育技术的使用鼓励了教育方面的创新和改进。
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技术信息
收到: 21-02-2019
修订: 25-03-2019
公认: 10-05-2019
OnlineFirst: 15-07-2019
发布日期: 01-10-2019
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替代指标
如何引用
Sáez-López, J., Sevillano-García, M., & Pascual-Sevillano, M. (2019). Application of the ubiquitous game with augmented reality in Primary Education. [Aplicación del juego ubicuo con realidad aumentada en Educación Primaria]. Comunicar, 61, 71-82. https://doi.org/10.3916/C61-2019-06