小学教育中无所不在的增强现实技术的游戏应用

关键词

移动学习、教室、基础教育、信息搜索、学习过程、教学、教育技术、教育趋势

摘要

增强现实(AR)的浸入使虚拟对象和现实环境能够共存,并得以体验在现实世界中无法实现的现象。增强现实为教育环境中普遍性的发展提供了新的机会。本项研究的目的是分析无所不在的游戏方法与在教育游戏中使用增强现实技术对学习的影响。我们对91名小学六年级学生进行了准实验研究,设计了学习场景,选择了增强现实应用程序“ WallaMe”并用于艺术教育中一个教学单元的五次课程。通过前测和后测,我们评估了学业成绩和信息搜索的能力,并使用李克特量表对学生的动机和协作变量进行了分析。结果表明,实验组在该学科的学习动机、学术表现以及数码技术能力水平以及动机方面取得了统计学上的显着改善。结论得出, 这些活跃的增强现实技术教学活动的应用有益于教与学,教育技术的使用鼓励了教育方面的创新和改进。

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技术信息

收到: 21-02-2019

修订: 25-03-2019

公认: 10-05-2019

预印本: 15-07-2019

发布日期: 01-10-2019

文章修改时间: 32 天 | 期刊编号的平均时间修订 61: 42 天

文章接受时间: 77 天 | 期刊编号的平均接受时间 61: 78 天

预印本编辑时间: 176 天 | 期刊编号的平均编辑时间预印 61: 177 天

文章编辑时间: 221 天 | 期刊编号的平均编辑时间 61: 222 天

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被引用

引述 Web of Science

Lopez-Garcia, Alejandro; Miralles-Martinez, Pedro; Maquilon, Javier;. Design, Application and Effectiveness of an Innovative Augmented Reality Teaching Proposal through 3P Model APPLIED SCIENCES-BASEL , 2019.

https://doi.org/10.3390/app9245426

引述 Scopus

López-García, A., Miralles-Martínez, P., Maquilón, J. . Design, application and effectiveness of an innovative augmented reality teaching proposal through 3P model), Applied Sciences (Switzerland), .

https://doi.org/10.3390/app9245426

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https://doi.org/10.1007/978-3-030-42156-4_13

Moreno-Guerrero, A.-J., García, S.A., Navas-Parejo, M.R., Campos-Soto, M.N., García, G.G. . Augmented reality as a resource for improving learning in the physical education classroom), International Journal of Environmental Research and Public Health, .

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引述 Google Scholar

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https://gredos.usal.es/handle/10366/142857

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#EANF#

Belmonte, J. L., Sánchez, S. P., Cabrera, A. F., & Bújez, M. R. V. (2020). Escenarios innovadores en Educación Física: El trabajo de la expresión corporal y musical mediado por la robótica (Innovative scenarios in Physical Education: The work of body and musical expression mediated by robotics). Retos, 38(38), 567-575.

https://www.mdpi.com/1660-4601/17/10/3637

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https://www.mdpi.com/1660-4601/17/10/3637

Saez-Lopez, J. M., & Cozar-Gutierrez, R. Iberian Cultures and Augmented Reality: Studies in Elementary School. Augmented Reality in Education: A New Technology for Teaching and Learning, 235.

...

Saez-Lopez, J. M., & Cozar-Gutierrez, R. (2020). Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training. In Augmented Reality in Education (pp. 235-245). Springer, Cham.

https://link.springer.com/chapter/10.1007/978-3-030-42156-4_13

López Belmonte, J., Pozo Sánchez, S., Fuentes Cabrera, A., & Vicente Bujez, M. R. (2020). Escenarios innovadores en Educación Física: El trabajo de la expresión corporal y musical mediado por la robótica.

https://digibug.ugr.es/handle/10481/62506

Belmonte, J. L., Sánchez, S. P., Cabrera, A. F., & Bújez, M. R. V. (2020). Escenarios innovadores en Educación Física: El trabajo de la expresión corporal y musical mediado por la robótica. Retos: nuevas tendencias en educación física, deporte y recreación, (38), 567-575.

https://dialnet.unirioja.es/descarga/articulo/7446314.pdf

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Sáez-López, J., Sevillano-García, M., & Pascual-Sevillano, M. (2019). Application of the ubiquitous game with augmented reality in Primary Education. [Aplicación del juego ubicuo con realidad aumentada en Educación Primaria]. Comunicar, 61, 71-82. https://doi.org/10.3916/C61-2019-06

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