José-Manuel Sáez-López, National Distance Education University (Испания)
María-Luisa Sevillano-García, National Distance Education University (Испания)
María-de-los-Ángeles Pascual-Sevillano, University of Oviedo (Испания)
Ключевые слова
Mobile learning, classroom, basic education, search strategies, learning processes, education, educational technology, educational trends
Резюме
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encourage experimentation with phenomena that are not possible in the real world. Augmented reality is generating new opportunities for the development of ubiquity within educational environments. The objective of this study was to analyze the impact that the integration of ubiquitous game approaches with augmented reality has on learning. A quasi-experimental study was carried out with 91 sixth-grade primary school students; the learning scenario was designed and the augmented reality application “WallaMe” was selected for use in five sessions of a didactic unit in Art Education. Through pretest and posttest procedures, academic performance and information search skills were evaluated, and, a Likert scale analyzed the motivation and collaboration variables among the students. The results showed that the experimental group obtained statistically significant improvements in the academic performance of the subject, motivation, in the search for, and analysis of, information, level of fun and collaboration. The conclusion is that the dynamic activities managed in the intervention, which made use of augmented reality and localization, benefit teaching-learning processes, and encourage innovation and improvement through educational technology.
Ссылки
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Fundref
Эта работа не имеет финансовой поддержки
Техническая спецификация
Получила: 21-02-2019
пересмотренный: 25-03-2019
Принятый: 10-05-2019
OnlineFirst: 15-07-2019
Дата публикации: 01-10-2019
Время пересмотра статьи: 32 дней | Среднее время пересмотра вопроса 61: 43 дней
Время принятия статьи: 78 дней | Время приема Номер 61: 79 дней
Время редактирования препринта: 177 дней | Выпуск препринта среднего времени редактирования 61: 178 дней
Время редактирования статьи: 222 дней | Среднее время редактирования журнала 61: 223 дней
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Цитируется
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Альтернативные метрики
Как процитировать
Sáez-López, J., Sevillano-García, M., & Pascual-Sevillano, M. (2019). Application of the ubiquitous game with augmented reality in Primary Education. [Aplicación del juego ubicuo con realidad aumentada en Educación Primaria]. Comunicar, 61, 71-82. https://doi.org/10.3916/C61-2019-06