Keywords

Creativity, innovation, collaborative learning, virtual environments, creative educational management, project management, DL

Abstract

There is a currently ongoing discussion regarding the most effective methodologies for establishing collaborative virtual learning environments (VLEs) and the true contribution to student creativity and innovation in such environments, particularly in the corporate sphere. Educational social networks based on collaborative learning have grown exponentially in recent years, with countless networks now established in nearly all fields. However, stimulation of creativity among VLE users in general, and specifically in the corporate sphere, has become an important issue in educational research. Utilizing experiences of corporate distance learning (DE) in Brazil, the present paper proposes a means of evaluating the presence of creativity indicators among students in collaborative virtual teaching and learning environments. Case studies are used to compare a corporate VLE project that uses information and communication technologies (ICTs) under a creative and educommunicative approach with a project that uses ICTs under a traditional approach. The study was conducted in partnership with the consulting and e-learning company Perfectu. The results obtained suggest that the pedagogic model adopted and the manner in which ICTs are employed determine whether ICTs lead to innovative results, not the use of ICTs alone. The average level of creativity in the group that used the creative and educommunicative model was higher than that of the group that used the traditional paradigm.

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Technical information

Received: 29-07-2013

Revised: 17-09-2013

Accepted: 04-02-2014

OnlineFirst: 15-05-2014

Publication date: 01-07-2014

Article revision time: 50 days | Average time revision issue 43: 44 days

Article acceptance time: 190 days | Average time of acceptance issue 43: 92 days

Preprint editing time: 292 days | Average editing time preprint issue 43: 159 days

Article editing time: 337 days | Average editing time issue 43: 204 days

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Chibás-Ortíz, F., Borroto-Carmona, G., & Almeida-Santos, F. (2014). Managing creativity in collaborative virtual learning environments e: A DL corporate project. [Gestión de la creatividad en entornos virtuales de aprendizaje colaborativos: un proyecto corporativo de EAD]. Comunicar, 43, 143-151. https://doi.org/10.3916/C43-2014-14

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