Multiple Intelligences, videogames, gamification, assesment, intervention, digital tools, education


Howard Gardner revolutionized the concept of intelligence with his Multiple Intelligences Theory. His vision was widely supported by the educational community, which considers different forms of learning and accessing knowledge. Despite its impact, there is still a lack of development of tools that can easily, practically and reliably evaluate multiple intelligences. This work describes the design, development, and piloting of TOI (Tree of Intelligences) software, a digital tool to evaluate multiple intelligences and perform interventions through video games. The aim of the study is to present the design of the TOI software and test its operation, analysing the distribution of the results game by game and checking whether there are differences according to gender or school year. A total of 372 primary school students participated, aged 5 to 9 years old (M=7.04, SD=.871), from three schools in Asturias and Madrid. The results show that 9 out of 10 games had a normal distribution and that there were no gender differences in most games, but there were differences in relation to the school year. We concluded that due to its operation and design TOI software has the potential be a suitable instrument for the evaluation and intervention of multiple intelligences.

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This work has no financial support


Technical information

Received: 29-05-2018

Revised: 15-07-2018

Accepted: 01-08-2018

OnlineFirst: 15-11-2018

Publication date: 01-01-2019

Article revision time: 47 days | Average time revision issue 58: 41 days

Article acceptance time: 64 days | Average time of acceptance issue 58: 74 days

Preprint editing time: 172 days | Average editing time preprint issue 58: 182 days

Article editing time: 217 days | Average editing time issue 58: 227 days


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How to cite

Garmen, P., Rodríguez, C., García-Redondo, P., & San-Pedro-Veledo, J. (2019). Multiple intelligences and video games: Assessment and intervention with TOI software. [Inteligencias múltiples y videojuegos: Evaluación e intervención con software TOI]. Comunicar, 58, 95-104.



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