Published issues

Vol. XXIX, No. 69, 4th quarter, October 2021

Citizen participation in the digital sphere

Thematic Editors

Dr. Óscar Luengo - University of Granada - Spain

Dr. Marianne Kneuer - University of Hildesheim - Germany

Dr. Emiliana de Blasio - Free International University of Social Studies - Italia

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01 COVID-19 on YouTube: Debates and polarisation in the digital sphere

Oscar Luengo, University of Granada (Spain), Javier García-Marín, University of Granada (Spain) & Emiliana de-Blasio, LUISS University (Italy).

https://doi.org/10.3916/C69-2021-01

02 Citizen participation in Twitter: Anti-vaccine controversies in times of COVID-19

Rafael Carrasco-Polaino, Complutense University of Madrid (Spain), Miguel-Ángel Martín-Cárdaba, Villanueva University (Spain) & Ernesto Villar-Cirujano, Villanueva University (Spain).

https://doi.org/10.3916/C69-2021-02

03 Children’s participation, local policy and the digital environment: Visions and uses among Spanish municipalities

Ana-María Novella-Cámara, University of Barcelona (Spain), Clara Romero-Pérez, University of Seville (Spain), Héctor-S. Melero, National University of Distance Education (Spain) & Elena Noguera-Pigem, University of Barcelona (Spain).

https://doi.org/10.3916/C69-2021-03

04 Digital media and university political practices in the public sphere

Ana-Laura Maltos-Tamez, Tecnologico de Monterrey (Mexico), Francisco-Javier Martínez-Garza, Autonomous University of Nuevo Leon (Mexico) & Oscar-Mario Miranda-Villanueva, Tecnológico de Monterrey (Mexico).

https://doi.org/10.3916/C69-2021-04

05 Countervalues of the digital ethos perceived by future trainers

Paula Renés-Arellano, University of Cantabria (Spain), María-José Hernández-Serrano, University of Salamanca (Spain), Mari-Carmen Caldeiro-Pedreira, University of Santiago de Compostela (Spain) & Cleofé-Genoveva Alvites-Huamaní, University of César Vallejo (Peru).

https://doi.org/10.3916/C69-2021-05

06 Facing disinformation: Five methods to counter conspiracy theories amid the Covid-19 pandemic

Tianru Guan, Wuhan University (China), Tianyang Liu, Wuhan University (China) & Randong Yuan, The Chinese University of Hong Kong (China).

https://doi.org/10.3916/C69-2021-06

07 Young people and social networks: Between the democratization of knowledge and digital inequality

Lucy Andrade-Vargas, Technical University of Loja (Ecuador), Margoth Iriarte-Solano, Technical University of Loja (Ecuador), Diana Rivera-Rogel, Technical University of Loja (Ecuador) & Deisi Yunga-Godoy, Technical University of Loja (Ecuador).

https://doi.org/10.3916/C69-2021-07

08 A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing

Jun-Ming Su, National University of Tainan (Taiwan), Yi-Ching Yang, College of Medicine, National Cheng-Kung University (Taiwan), Tzu-Nin Weng, Ditmanson Medical Foundation (Taiwan), Meng-Jhen Li, National Tsing Hua University (Taiwan) & Chi-Jane Wang, College of Medicine, National Cheng-Kung University (Taiwan).

https://doi.org/10.3916/C69-2021-08

09 Digital creativity to transform learning: Empowerment from a com-educational approach

Iván Sánchez-López, University of Huelva (Spain), Mónica Bonilla-del-Río, University of Huelva (Spain) & Ismar Oliveira Soares, University of São Paulo (Brazil).

https://doi.org/10.3916/C69-2021-09

10 The impact of serious games in mathematics fluency: A study in Primary Education

Fernando Fraga-Varela, University of Santiago de Compostela (Spain), Esther Vila-Couñago, University of Santiago de Compostela (Spain) & Esther Martínez-Piñeiro, University of Santiago de Compostela (Spain).

https://doi.org/10.3916/C69-2021-10

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