Vol. XXIX, No. 69, 4th quarter, October 2021
Dr. Óscar Luengo - University of Granada - Spain
Dr. Marianne Kneuer - University of Hildesheim - Germany
Dr. Emiliana de Blasio - Free International University of Social Studies - Italia
01 COVID-19 on YouTube: Debates and polarisation in the digital sphere
Oscar Luengo, Granada (Spain), Javier García-Marín, Granada (Spain) & Emiliana de-Blasio, Roma (Italy).
02 Citizen participation in Twitter: Anti-vaccine controversies in times of COVID-19
Rafael Carrasco-Polaino, Madrid (Spain), Miguel-Ángel Martín-Cárdaba, Madrid (Spain) & Ernesto Villar-Cirujano, Madrid (Spain).
03 Children’s participation, local policy and the digital environment: Visions and uses among Spanish municipalities
Ana-María Novella-Cámara, Barcelona (Spain), Clara Romero-Pérez, Sevilla (Spain), Héctor-S. Melero, Madrid (Spain) & Elena Noguera-Pigem, Barcelona (Spain).
04 Digital media and university political practices in the public sphere
Ana-Laura Maltos-Tamez, Monterrey (Mexico), Francisco-Javier Martínez-Garza, Nuevo Leon (Mexico) & Oscar-Mario Miranda-Villanueva, Monterrey (Mexico).
05 Countervalues of the digital ethos perceived by future trainers
Paula Renés-Arellano, Santander (Spain), María-José Hernández-Serrano, Salamanca (Spain), Mari-Carmen Caldeiro-Pedreira, Santiago de Compostela (Spain) & Cleofé-Genoveva Alvites-Huamaní, Trujillo (Peru).
06 Facing disinformation: Five methods to counter conspiracy theories amid the Covid-19 pandemic
Tianru Guan, Wuhan (China), Tianyang Liu, Wuhan (China) & Randong Yuan, Shenzhen (China).
07 Young people and social networks: Between the democratization of knowledge and digital inequality
Lucy Andrade-Vargas, Loja (Ecuador), Margoth Iriarte-Solano, Loja (Ecuador), Diana Rivera-Rogel, Loja (Ecuador) & Deisi Yunga-Godoy, Loja (Ecuador).
08 A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing
Jun-Ming Su, Tainan (Taiwan), Yi-Ching Yang, Tainan (Taiwan), Tzu-Nin Weng, Chiayi (Taiwan), Meng-Jhen Li, Hsinchu (Taiwan) & Chi-Jane Wang, Tainan (Taiwan).
09 Digital creativity to transform learning: Empowerment from a com-educational approach
Iván Sánchez-López, Huelva (Spain), Mónica Bonilla-del-Río, Huelva (Spain) & Ismar Oliveira Soares, São Paulo (Brazil).
10 The impact of serious games in mathematics fluency: A study in Primary Education
Fernando Fraga-Varela, Santiago de Compostela (Spain), Esther Vila-Couñago, Santiago de Compostela (Spain) & Esther Martínez-Piñeiro, Santiago de Compostela (Spain).